Monday, February 26, 2007

Reflecting on Creating a Digital Document

Creating a Digital Document has been much more of a difficult task than i had expected. The hardest part for me has had to deal with all the audio stuff. Picking the subject of what i wanted to do my movie about was he easiest part because i joined my sorority flag football team earlier this year and it was quite the process learning all the rules and the ways of the game. Since i was on a team i had some photos that i could put into the movie and i knew i could get a lot of pictures from the internet that went with the theme. I put them in order as i wished easily, but then that is where all the hard things to tackle came in. I still have music to put in, i have to finish writing the narative and somehow make it timed and work well with all the pictures. Most of the troubles that i have ran into are all computer program problems because i don't know the program very well. I am very nervous about the time limit and am afraid it will be too short. Also i am nervous that i am far behind and dont know how to do this as well as everyone else. I realize i will have to put a lot of work and time into this project still and i hope that it meets the standards i hold for it.

Thursday, February 8, 2007

Ch. 4: Situated Meaning and Learning

In Chapter 4: Situated meaning and Learning, Gee points out great evidence of different ways that people can learn or find meaning to things. People have to use what they have experienced or learned hroughout their lives to understand the meaning of new situations that may arise. Gee writes, "They use these elements of past experience to think about the new situation (p 74)." Gee discusses 'embodied experiences' that help humans understand and gain more knowledge. These 'embodied experiences' are the way people percieve things, actions they take, and thoughts on actions and dialouges that take place. All these factors contrbute to ways that people will build situated learning. Today knowledge is just pounded into the students, without any thought of if they understand the symbols or ideas being taught. It is important that students can relate things back to other things they have learned, this way they have a better understanding and they take part in the process of their own learning. Gee points out that, "While video games actively encourage such situated and embodied thinking and doing, school often does not (p 86)." Video games allow people to make choices about how they will obtain the goal set for them, school on the other hand does not always offer students these choices. I thought this Chapter was important to read as a future teacher because it teaches you that it is good to allow students to find answers and discover things their own ways, based of future experiences they have experienced.